DRAKHYSYS INFINITY WORKBENCH V4.8.8.8
AUTO BG2 ROOT + CREATURE INDEX FIX

Problem fixed:
V4.8.8.7 allowed the BIF/data folder in the same field later used as the
installation root. Selecting:

    F:\Games\BG2 FULL EDIT\data

was valid for finding .BIF archives, but generation/installation could then
look incorrectly for:

    F:\Games\BG2 FULL EDIT\data\CRE

instead of:

    F:\Games\BG2 FULL EDIT\CRE

V4.8.8.8 accepts BOTH:
    F:\Games\BG2 FULL EDIT
and:
    F:\Games\BG2 FULL EDIT\data

When data is selected, the editor automatically resolves:
    BG2 root = F:\Games\BG2 FULL EDIT

Therefore:
    extracted/generated .CRE -> <BG2>/CRE/
    editable source .BAF      -> <BG2>/BAF/
    compiled DRAKBASE.BCS     -> <BG2>/BAF/ before installation
    installed .CRE            -> <BG2>/override/
    installed DRAKBASE.BCS    -> <BG2>/override/

The Creature Factory also automatically loads the CRE index once both a
valid chitin.key and root/data folder have been selected. It then selects
and extracts the first available creature, so GENERATE CREATURES no longer
fails merely because LOAD CREATURE INDEX was forgotten.

.BIF is only the source archive. The extracted resources are .CRE files.
